One more reason then to stop funding all the none core, peripheral, And that’s fair enough!īut in my opinion, graphical fidelity is a core feature, and Bing is integral to that. Hmmm, Seems some folk are happy to settle for the ‘it’ll do’. I’m able to smoothly “fly” around New York and London in 3D PG in Google Earth on an old 6th gen i5 mobile laptop with integrated graphics. In fact Google Earth is arguably better than MSFS PG for some of the newer areas. Google Earth is a much better “scenery simulator” than MSFS outside the handcrafted and PG areas. After the flight, I’d revisit these areas in Good Earth Flight Simulator (yes it has a very basic one), the ground texture satellite details are orders of magnitude better and more realistic in Google Earth “flight sim” than MSFS2020 in these remote areas. I have taken several long haul 787 flights over remote areas lacking Bing coverage and it’s a joke - worse than FS2000. Many areas of the globe, particularly that are in remote places that would be interesting to fly, are lacking ANY satellite coverage and we get generic textures WORSE than FS2000 (clearly limited effort was made in those areas). This is BY FAR needed before having a select handcrafted area that helps one specific region. Google Maps and Google Earth and leaps and bounds better than Bing for 99% of global coverage. Maybe when MS has sold 250,000,000 copies a new arrangement can be negotiated with the various parties involved to get real time satellite imagery updated in the sim, in real time. Even if the weed lines have changed a bit in the last few seasons. I, for one, am pretty stoked when I decide to do a VFR bush trip and can actually follow a forest access road into the mountains to fly over my favorite fishing holes. Sending fresh drone footage to Bing Maps today will be a long time updating in MSFS. If the image of your house was ten years old when the data was processed. ![]() I would not want to guess what the cost was to create those tiles, but I am sure that this is NOT something that will be done every time the data is updated on one of the sources. ![]() I am sure that when MS/Asobo had those scenery squares generated they were using the best data at their disposable, at that time. ![]() When all this is brought together, we have a computer/AI generated representation of a given square. All this is blended with elevation data from, God only knows, how many data sets. This information is then blended with another system that tries to recognize specific images as usable airports that are overlaid. An outside company was contracted to run those data sets through a ground breaking proprietary algorithm that is capable of creating a 3d representation of the data fed in. The sim is streaming a database of squares that have been generated using Bing Map’s data and various other sources. To begin with, the sim is not streaming Bing Maps. Take a couple of hours and do a little research on the AI and technology that has brought us our flight sim world. We need to step back from the trees for a moment and look at the forest.
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