Of course, the most significant addition is introducing Ancient Rifts, which we’ll cover further below. While the team is still working on the remaining missions of the campaign, including two more boss fights and the final encounter, the fall update offers a slew of new activities. It’s a massive change under the hood, so we encourage everyone to start a new game and let us know what they think about the new system, but don’t forget to use all tools available to your disposal: ship devices, consumables, ULTs, crafting, shopping, exploiting weaknesses, dodging enemy fire, and using the environment to your advantage. On the other hand, if you’re feeling lucky and rush into higher-level systems, enemies will no longer level down, so you might wanna do a few side missions, distress calls, jobs, or location challenges first to really earn going and find some high-level gear. They’ll put up a fight, thus dropping meaningful loot when defeated. Enemies won’t chicken out on you or just idle in space without aggro. In fact, if you’re lazy, you’ll be turned into stardust in no time. However, after you have made some progress in the second star system, Union, you will be notified that enemies become stronger in Ceto, the beginner area, so you won’t be able to one-shot’em. Meaning, within the first few hours of the game, there is no level-scaling in missions or while exploring locations anymore. If a combination of conditions is met, previous game areas will level up, and you’ll get a message that is even woven into the game’s lore. These are events like reaching a specific player level, a major plot point in the campaign, or entering a new system. It’s tough trying to make two opposite kinds of player types happy, but we hope we found a fair solution that works for both sides: Instead of having enemies level with you constantly within a given level range per star system - there’s a lot more to the mechanic, but I’ll leave it at that - pilots can now over-level up to a certain point. While others appreciate having a challenge wherever they go and would find fighting underwhelming opponents that drop no meaningful loot just flat-out boring, some pilots just love to obliterate space baddies after they have advanced a few levels and are frustrated if enemies level with them we get that. Let’s address the elephant in the hangar first! We’ve noticed a subset of pilots not being happy with level scaling, especially at the beginning of the game.
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